Conversation City game menu screen design

Conversation City

Conversation City is a 2D RPG, Deck building game concept where the player must converse with residents to befriend them. The purpose of the game is to promote peaceful communication and collaboration. Conversation City allows players to be exposed to peaceful means of conversation, instead of the high intensity arguments that most games create.
You just moved to a new city and must explore to befriend your. In this 2-D Simulation, Deck Building game, converse with people through conversational cards. Guide the conversation to learn more about the
city and its residents. Meet everyone in the city and have as
many conversations as you can.
User would have the ability to customize
their character. The customization options include the hairstyle, hair color, shirt color,
pants color, and skin tone. Color choices are
kept limited to not match the backgrounds.
User would have the ability to customize their character. The customization options include the hairstyle, hair color, shirt
color, pants color, and skin tone. Color choices are kept limited
to not match the backgrounds.
When first opening the game, the user would
be greeted by one of the cities residents. The
GUI has a level bar at the top with the map
and inventory icons in the lower left. Open
the inventory with "E" and the map with "M",
or click on the icon. Character moves with
"WASD". To interact with people press "F".
When first opening the game, the user would be greeted by one of the cities residents. The GUI has a level bar at the top with the map and inventory icons in the lower left. Open the inventory with "E" and the
map with "M", or click on the icon. Character moves with
"WASD". To interact with people press "F".
Conversation cards are how the player converses with the residents. There are
three types of cards. Information cards
for getting information out of residents.
Task cards that can get tasks from specific residents. Response cards to answer simple questions. The game starts off with a few
basic cards and more can be unlocked.
Conversation cards are how the player converses with the residents. There are three types of cards. Information cards for getting information out of residents. Task cards that can get tasks from specific residents. Response cards to answer simple questions. The game starts off with a few
basic cards and more can be unlocked.
When conversing with residents, the player
can choose cards to guide the conversation.
Use this to gather all information and tasks
from residents to befriend them. Befriended residents show up in the inventory menu, as well as on the map. Residents can be talked
with as many times as necessary.
When first opening the game, the user would be greeted by one of the cities residents. The GUI has a level bar at the top with the map and inventory icons in the lower left. Open the inventory with "E" and the
map with "M", or click on the icon. Character moves with
"WASD". To interact with people press "F".
Conversation cards are how the player converses with the residents. There are three types of cards. Information cards for getting information out of residents. Task cards that can get tasks from specific residents. Response cards to answer simple questions. The game starts off with a few
basic cards and more can be unlocked.